In any other MMO, that would probably suffice, but the moment you set foot in The Old Republic you are faced with quest-givers, future quest-givers with grey quest icons, class-specific story areas that you can't enter, vendors, dialogue trees, half a dozen abilities and hostile NPCs who will attack on sight. Rather, there's a tip system that offers help about an aspect of gameplay whenever the context calls for it. The Old Republic Wiki Guide Starter Guide Datacron Locations Classes & Skill Builder Easter Eggs Quests Guide Send us your tips » Tweet us your tips » The Old Republic has no structured tutorial. This is where inexperienced players will hit a figurative force-field. It's unique to each class and, along with the cinematic that follows, sets you on your way to making a name for yourself.
The text briefly explains who you are and in what context you're entering the galaxy.
There is, in my mind, no better way BioWare could have kicked off your adventure. The classic scrolling yellow text of the films begins immediately after you've created your character, accompanied by the Star Wars theme.